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C/C++ Source or Header  |  1995-03-09  |  1.7 KB  |  47 lines

  1. /*
  2.  * data.c  V2.1.03
  3.  *
  4.  * global data
  5.  *
  6.  * (c) 1990-1995 Stefan Becker
  7.  */
  8.  
  9. #include "ToolManagerLib.h"
  10.  
  11. /* Handler process data */
  12. const struct TagItem HandlerProcessTags[]={
  13.                                            NP_Entry,
  14.                                             (ULONG) HandlerEntry,
  15.                                            NP_CurrentDir,  NULL,
  16.                                            NP_Name,
  17.                                             (ULONG) "ToolManager Handler",
  18.                                            NP_Priority,    0,
  19.                                            NP_ConsoleTask, NULL,
  20.                                            NP_WindowPtr,   NULL,
  21.                                            NP_HomeDir,     NULL,
  22.                                            TAG_DONE
  23.                                           };
  24.  
  25. /* Ports */
  26. struct MsgPort *LibraryPort=NULL;      /* Library <-> Handler IPC */
  27. struct MsgPort *DummyPort=NULL;        /* For use with PutMsg/WaitMsg */
  28. struct MsgPort *IDCMPPort=NULL;        /* IDCMP events */
  29. struct MsgPort *TimerPort=NULL;        /* Timer events */
  30. struct MsgPort *AppMsgPort=NULL;       /* Workbench App* events */
  31. struct MsgPort *BrokerPort=NULL;       /* Commodities events */
  32. struct MsgPort *ScreenNotifyPort=NULL; /* Workbench Close/Open events */
  33. struct Entity  *LocalEntity=NULL;      /* Network events */
  34.  
  35. /* Misc. */
  36. struct timerequest *deftimereq=NULL;
  37. struct TMHandle *PrivateTMHandle=NULL;
  38. CxObj *Broker=NULL;
  39. struct PathList *GlobalPath=NULL;
  40. struct Library *IFFParseBase;
  41. char ToolManagerName[]="ToolManager";
  42. char PrefsFileName[]=TMPREFSUSE;
  43. char DefaultNoName[]="";
  44. char DefaultDirName[]="SYS:";
  45. char DefaultOutput[]="NIL:";
  46. char DefaultPortName[]="PLAY";
  47.